Posted on: 09-07-2012 - Updated on: 02-01-2014 - viewed 25509 times
Description:
This macro can be added to other macros to destroy your totems by using the appropriate number value in the list. You can either create a macro for it or add it to a totem creating macro to replace certain totems. Here’s the values of totems:
1 | Earth |
2 | Fire |
3 | Water |
4 | Air |
To use:
Replace “Earthgrab Totem” with the totem of you choice. Also, replace the number 1 with the value of the corresponding totem in the table above.
#showtooltip Earthgrab Totem /Cast Earthgrab Totem /stopcasting /click TotemFrameTotem1 RightButton
Also the totem numbers are wrong now it’s
1 Earth
__________
2 Fire
__________
3 Water
__________
4 Air
Also put a /stopcasting on the line below the totem cast before and above the totemframe line
Was Messing Around with the macro and this works 10 times better
#showtooltip Earthgrab Totem
/Cast Earthgrab Totem
/stopcasting
/click TotemFrameTotem1 RightButton
Also the totem numbers are wrong now it’s
1 Earth
__________
2 Fire
__________
3 Water
__________
4 Air
Thanks Pandasham. I think I got that all translated properly. I don’t have a shaman to test these on.
No worries that should do the trick however if not you can just make a cast sequence macro which would look like this
#showtooltip Spirit Link Totem
/Castsequence Spirit Link Totem, Totemic Recall
That will on the first push Set your Spirit Link Totem . you wait for it to level your health then on the second push will pull the totem back
I’ll have to take a look, if you or someone else finds a fix please post comment
#showtooltip *Totem*
/Cast *Totem*
/Click TotemFrameTotem *totem number* RightButton
All totems except fire are now considered Nature Spells however the numbers
still apply
everything within the *s is to be edited to your totem name or number
Also don’t put the *s in lol
No longer works with patch 5.1 what to use now?